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Superbike World Championship

Launched 1999
Superbike World Championship is the first product after the Screamer saga that Milestone develops with Electronic Arts. The game emulates the real physics of all five championship bikes (Ducati, Honda, Kawasaki, Suzuki and Yamaha), carefully reproducing the rider, his movements both on the ground and on the bike, and the real tracks of the Superbike World Championship in all their details and different atmospheric conditions. Six game options and eight realism settings (braking, traction control, assisted ride, Championship rules, etc) contribute in giving to this title a simulative yet funny driving experience, immersing the player in the Superbike world. The available game modes are Arcade and Simulation. Both have their own characteristics and allow the game to be adapted to the target. Arcade mode allows to select the bike to race with, the rider - his name can even be changed - and whether to start a single race or a full Championship. All that needs to be done is win all the single GPs or get the first position by the end of the Championship. In order to win a Championship in Simulation the player must get the best out of his bike by changing all the parameters that the game offers. Superbike World Championship provides 12 circuits around the world including Monza, Laguna Seca and Brands Hatch. Various bikes from the 1997 season are available in arcade and simulation modes; from Ducati, Yamaha, Suzuki and Kawasaki, driven by aces such as Kocinski, Carl Fogarty, Scott Russell, Aaron Slight and Pierfrancesco Chili.
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